Schematic layouts for the interface classes the island substrate expresses. Each is a projection of the same deterministic, reversible state — a dashboard and a 3D twin viewer differ only in how the state is folded onto the surface. These are UX sketches, not final visual design; they convey structure and the persistent through-line: an evidence/inspector rail accompanies every surface, because every gesture emits a verifiable trace.
The Core-5 default. Left nav, central form + record table, right evidence rail showing the contentHash of each commit.
Seeded force layout (deterministic). Tap a node → detail rail. Drag to rearrange; every move is reversible.
Points under a rotor (rotation). Step the simulation forward/back; geometry is the computation.
Each pane is an island projecting a slice of one shared state. Panes stay in sync because they read the same op log.
A parcel/asset across Hox scales. The scale rail walks λ-levels; the model is one geometric object resampled.
A guided traversal of a lineage. Scrub forward/back through the steps; each step can emit evidence.
A spreadsheet that emits the identical canonical record as the toolkit. One grammar, many doors — the sidecar is just another projection.
Paper with a hash glyph. Filled by hand, scanned later, it reconciles to the same evidence chain. The door that needs no power at all.