"One invertible operation" and "geometry IS the routing table" are the two architecture claims that sound like marketing until you see the arithmetic. These cards compute both live: the geometric product splitting into dot and wedge as you move two vectors, and Morton addressing interleaving bits so that nearness in space becomes nearness in memory.
Two vectors multiplied the Clifford way give a scalar dot (how aligned they are — the projection) plus a bivector wedge (the signed area they span — the rotation between them). One product, both facts, and it's invertible. This is why the substrate needs no separate "rotate," "project," and "reflect" operations — they're all this.
A cell's address is built by interleaving the bits of its X and Y coordinates — x₂y₂x₁y₁x₀y₀. The result is the Z-order curve (drawn behind the cells): walk the addresses in order and you trace a recursive Z that keeps spatial neighbors close in the linear index. That's why the manifold needs no routing table — a codon's position is its address, and locality is free.
Move the sliders: watch the bits interleave and the highlighted cell jump along the Z-curve.